XR Development with Unity

(10 customer reviews)

$39.99

SKU: 1805128124 Category:

Description

Editorial Reviews

Review

“As a Unity Certified Expert and Instructor, diving into XR Development with Unity: A Beginner’s Guide was a refreshing experience. This book is a hidden treasure for anyone eager to get a taste for the realm of Extended Reality (XR) using Unity.

The journey begins with a succinct history of XR, offering just the right amount of context for beginners. It’s like a quick time travel through XR’s evolution, setting the stage for what’s to come.

Then, we get a friendly walkthrough of Unity. It’s straightforward and clear, perfect for those new to the platform. The book shines in demystifying the differences between virtual reality and augmented reality in Unity, a crucial distinction for newcomers.

What I appreciate is how the book shows how to use the available project samples and built-in simulators for AR and VR. It’s a smart move, allowing beginners to experiment and learn without the need for advanced equipment. The approach to teaching is just right—it starts with creating interactions in a non-intimidating way, without code, before easing into scripting. It’s like learning to swim with floaties before diving into the deep end!

The chapter on sound is a delightful inclusion. Sound is a key player in bringing XR experiences to life, and the book acknowledges this beautifully.

And for those who like to peek into the future, the book doesn’t hold back. It ventures into advanced topics like hand tracking and gaze tracking, making it a valuable resource even as your skills grow. It also does a great job of acknowledging all of the different areas of our life where XR is showing up. It’s a lot more than games!

In conclusion, XR Development with Unity is a well-crafted guide that I wholeheartedly recommend. Whether you’re just starting out or already dabbling in XR, this book is a great companion on your development journey.”

Jason Harrison, Unity Certified Expert / Unity Certified Instructor, Sr. Engineering Manager at Salesforce and Tech Advisory Board member at Packt

About the Author

Anna Braun is a Unity expert, who is specialized in creating XR applications. At Deutsche Telekom, Anna has developed XR prototypes in Unity. One prototype enabled warehouse workers to find commodities more easily through the use of special location data and Augmented Reality. At Fraunhofer, Anna specialized in Hand-Tracking and worked on a VR education platform. Her master’s degree in Extended Reality has a special focus on Eye Tracking, Deep Learning, and Computer Graphics. She is a published author in the tech space and regularly speaks at conferences hosted by academia or non-profits like the Mozilla Foundation. Anna co-founded a company that offers XR consulting and development.

Raffael Rizzo is a XR developer and Unity expert. During his work at Deutsche Telekom, he consulted companies on the use of digital twins and implemented augmented reality wayfinding solutions. At Fraunhofer IGD, Raffael worked on a VR education platform. He developed a VR training program for a soccer academy to test the children’s reaction times. For the same academy, Raffael created an application that uses computer vision and machine learning to automatically evaluate ball juggling. His master’s degree in Extended Reality encompasses Rendering, Computer Vision, Machine Learning, and 3D Visualization. Raffael co-founded a company specializing in XR consulting and development.

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Additional information

Dimensions9.25 × 7.52 × 0.59 cm
Publisher ‏

‎ Packt Publishing (November 30, 2023)

Language ‏

‎ English

Paperback ‏

‎ 284 pages

ISBN-10 ‏

‎ 1805128124

ISBN-13 ‏

‎ 978-1805128120

Item Weight ‏

‎ 1.1 pounds

Dimensions ‏

‎ 9.25 x 7.52 x 0.59 inches

10 reviews for XR Development with Unity

  1. Jason Harrison – Unity Certified Expert / Unity Certified Instructor


    As a Unity Certified Expert and Instructor, diving into “XR Development with Unity: A Beginner’s Guide” was a refreshing experience. This book is a hidden treasure for anyone eager to get a taste for the realm of Extended Reality (XR) using Unity.The journey begins with a succinct history of XR, offering just the right amount of context for beginners. It’s like a quick time travel through XR’s evolution, setting the stage for what’s to come.Then, we get a friendly walkthrough of Unity. It’s straightforward and clear, perfect for those new to the platform. The book shines in demystifying the differences between Virtual Reality (VR) and Augmented Reality (AR) in Unity, a crucial distinction for newcomers.What I appreciate is how the book shows how to use the available project samples and built-in simulators for AR and VR. It’s a smart move, allowing beginners to experiment and learn without the need for advanced equipment.The approach to teaching is just right – it starts with creating interactions in a non-intimidating way, without code, before easing into scripting. It’s like learning to swim with floaties before diving into the deep end!The chapter on sound is a delightful inclusion. Sound is a key player in bringing XR experiences to life, and the book acknowledges this beautifully.And for those who like to peek into the future, the book doesn’t hold back. It ventures into advanced topics like hand tracking and gaze tracking, making it a valuable resource even as your skills grow. It also does a great job of acknowledging all of the different areas of our life that XR is showing up. It’s a lot more than games!In conclusion, “XR Development with Unity” is a well-crafted guide that I wholeheartedly recommend. Whether you’re just starting out or already dabbling in XR, this book is a great companion on your development journey.

  2. Dina Khalil


    As someone who has spent a good amount of time in the XR field, I got an early look at “XR Development with Unity,” and I found it to be a really helpful guide for both beginners and experienced developers getting into extended reality. The way the author presents information is both helpful and interesting, making complex XR ideas understandable for everyone. The step-by-step tutorials are carefully designed, enabling even those who are new to Unity to follow the instructions smoothly. The book maintains a good balance between theoretical explanations and practical exercises, providing a complete understanding of XR development principles.One notable feature is the author’s attention to the Unity platform. The book doesn’t just cover the basics of Unity but also delves into advanced features and optimizations, showcasing Unity’s role in creating immersive XR experiences. It’s evident that the author possesses a deep understanding of both XR and Unity, making this book a valuable resource for anyone looking to master these technologies. I’d like to highlight that the book includes a dedicated chapter exploring best practices in XR development, a valuable addition. Furthermore, it predicts future trends in the XR field and explains why staying updated on these trends is important. This forward-looking perspective enhances the book’s relevance and practicality.In conclusion, “XR Development with Unity” is essential reading for professionals, enthusiasts, and students, offering valuable insights for excelling in the ever-evolving world of XR development.

  3. KC


    ‘XR Development with Unity’ is an expertly designed handbook that is a must-have for anyone going into the world of Extended Reality (XR) using Unity. The book’s thorough coverage of the most recent XR technologies — including Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) — making it an important resource for both novice and expert developers. Its thorough examination of Unity’s features, combined with practical examples, gives readers a thorough understanding of XR application development. The writers, Anna Braun and Raffael Rizzo, use their significant experience to deliver complicated topics in a clear and understandable manner, guaranteeing users with the knowledge and abilities needed to create immersive and interactive XR apps. The book’s systematic method offers a smooth learning curve, from fundamental Unity setup to advanced XR techniques. Furthermore, the incorporation of real-world applications and future trends in XR strengthens the learning experience, transforming ‘XR Development with Unity’ into more than just an instructional tool, but a foresight into the future of XR technology.

  4. Kindle Customer


    I recently purchased an Meta 3 for Xmas and am a new to AR XR dev so I consider myself to be on the student level and decided to read the book to see what I can learn from it and if I should proceed further. The book starts off pretty good with details and a good walk through for beginners but I have to be honest, the text is kind of small. I did like that in the beginning it even walked you through using Git for your projects, I usually have to go on YouTube to look up the steps when I forget something. it literally walks you through if you’ve never installed Unity and sets up the IDE as well and while the text is small, the photos are large and I really enjoyed that. The box does a good job at walking you through projects and providing user friendly definitions of what you’re doing and how to execute. I get lost in books when they start off easy and then the author just starts writing as if you’re knowledgeable of the topic and loses you but I was engaged through the entire book. I’m still reading here and there and using the Meta and hopefully I can gain some skills to make a game myself but not anytime soon. My only gripe is the print, I don’t have anything negative to say about the book. It’s beginner level and a good read, my only thing is I wish authors would also include video lessons so people can have the option of watching videos as well on the steps of a project.

  5. Jason Skillman


    This book is great if you are looking to get into XR development in Unity but don’t know where to start. Instructor goes over how to setup multiple XR environments from scratch. Scripts and components are explained well. All packages and tools are very up to date with today’s standards. And projects go over everything you can do in XR.I would definitely recommend this book to any student looking to learn XR development in Unity.

  6. Dylan


    As someone with experience in Unity VR, but limited dev time with other XR features and toolkits, this was a great book to delve into. So many facets and specializations of XR development are spoken of in-depth from the differences of mobile AR and glasses AR to how you can implement simple multiplayer into your Unity XR projects. Like most comprehensive textbooks, some information can feel extraneous if you have prior experience (i.e. system requirements, downloading Unity, etc.), but the inclusion of these segments for truly new users is welcoming and appreciated in this growing field especially. I highly recommend this book for anyone hoping to learn more about any form of XR development whether beginner, hobbyist, or otherwise.

  7. Christine


    This book is ideal for beginners and those seeking insights into XR’s different forms (VR, AR, and MR) in order to make informed decisions about their particular focus. It provides step-by-step guidance to start projects, thoroughly navigating the Unity Editor. The detailed coverage of computer technical requirements is uniquely helpful for newcomers. Even if coding isn’t your forte, the book explains how to incorporate interactivity into VR scenes using both code-dependent and code-free methods in Unity. I appreciate how it touches on hand- and gaze-tracking, along with multiplayer VR. The inclusion of practical projects like the VR drum scene offer valuable hands-on learning, especially in implementing specific aspects like sound within experiences.

  8. Angela K


    This book is great for all skill levels. It covers basics like installing Unity for the first time and the goes on to cover various topics such as animations, physics, sound and visual effects. It explains how to create VR experiences without using code and how to do so using C#. It covers more advanced topics such as hand-tracking, gaze-tracking and multiplayer capabilities. It wraps up with some good tips on best practices and useful toolkits and plugins. I highly recommend this book.

  9. Drew Pearson


    This book gives a great intro to Unity for beginning developers, while also teaching advanced topics to make high quality AR/VR experiences. Getting starting with Unity’s XR Interaction Kit can be daunting at first. The authors made the process much easier that other sources I have tried. Highly recommend!

  10. Jakob Decker


    Great book on XR development that covers everything you need to get into XR. I especially enjoyed building the multiplayer scene and the VR drum scene at the end. The particle system turned out so cool!You don’t need a VR headset to follow along this book.

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