Practical Augmented Reality: A Guide to the Technologies, Applications, and Human Factors for AR and VR (Usability)

(10 customer reviews)


SKU: B01LQLIVFC Category:


The most comprehensive and up-to-date guide to the technologies, applications and human factors considerations of Augmented Reality (AR) and Virtual Reality (VR) systems and wearable computing devices.
Practical Augmented Reality is ideal for practitioners and students concerned with any application, from gaming to medicine. It brings together comprehensive coverage of both theory and practice, emphasizing leading-edge displays, sensors, and DIY tools that are already available commercially or will be soon. Beginning with a Foreword by NASA research scientist Victor Luo, this guide begins by explaining the mechanics of human sight, hearing and touch, showing how these perceptual mechanisms (and their performance ranges) directly dictate the design and use of wearable displays, 3-D audio systems, and tactile/force feedback devices.
Steve Aukstakalnis presents revealing case studies of real-world applications from gaming, entertainment, science, engineering, aeronautics and aerospace, defense, medicine, telerobotics, architecture, law enforcement, and geophysics. Readers will find clear, easy-to-understand explanations, photos, and illustrations of devices including the Atheer AiR, HTC Vive, DAQRI Smart Helmet, Oculus (Facebook) CV1, Sony PlayStation VR, Vuzix M300, Google Glass, and many more. Functional diagrams and photographs clearly explain how these devices operate, and link directly to relevant theoretical and practical content. 
Practical Augmented Reality thoroughly considers the human factors of these systems, including sensory and motor physiology constraints, monocular and binocular depth cues, elements contributing to visually-induced motion sickness and nausea, and vergence–accommodation conflicts. It concludes by assessing both the legal and societal implications of new and emerging AR, VR, and wearable technologies as well as provides a look next generation systems.

Additional information



Publisher ‏

‎ Addison-Wesley Professional; 1st edition (September 8, 2016)

Publication date ‏

‎ September 8, 2016

Language ‏

‎ English

File size ‏

‎ 24470 KB

Text-to-Speech ‏

‎ Enabled

Screen Reader ‏

‎ Supported

Enhanced typesetting ‏

‎ Enabled

X-Ray ‏

‎ Not Enabled

Word Wise ‏

‎ Not Enabled

Sticky notes ‏

‎ On Kindle Scribe

Print length ‏

‎ 741 pages

10 reviews for Practical Augmented Reality: A Guide to the Technologies, Applications, and Human Factors for AR and VR (Usability)

  1. Shane M. Connor

    Practical Augmented Reality hit just the right balance, for me, of logical progression through the concepts and their many varied applications with sufficient in-depth treatment of each, leaving you with a coherent grasp of the state of the art and its likely future. The writing style was crisp and well paced, authoritative but still conversational. The illustrations and photos were well selected and just what was needed to get across the current point when and where they appeared. The biology technology connections the author illuminated flowed seamlessly and showed a lot of forethought in how they were presented, as a quick scan of the contents should give you a sense of. I especially liked coming away with a much better appreciation of each of the human senses amazing capabilities, and how each was then tied back into how it relates to AG and VR incorporation, both currently and likely next up. Undergrads and seasoned veterans alike, both should be glad for this timely and comprehensive treatment of AR and it’s future promise.

  2. SooBuyer


  3. mnoble

    This book was a very well written overview of AR and its various concepts and challenges. I read the other book on AR by the same publisher (AR Principles and Practice) and found this one to be much more accessible. I did finish the two of them and they’re both good. The other one does dive into more nitty gritty detail about things like how computer vision and tracking are actually implemented from a mathematical standpoint, but I’m not really sure that’s necessary for many people. If anyone would ask me today about learning AR/VR/MR, this is the book I would recommend reading to get a solid understanding of the field as opposed to books that only give a superficial treatment of the topic or engender the opposite effect of having your eyes glaze over from too much information.

  4. Dolores Joya

    Excellent book that is well written. This book provides a deep scientific, thoroughly researched perspective on the wide spectrum of concepts that is augmented reality. I highly recommend this book if you are interested in fully understanding the landscape. This is not a technical implementation manual, for that I would recommend something like The VR Book which goes into UX production workflow and testing.

  5. Susan Young Mock

    This is a great book to learn about AR. I’m using it in a Fundamentals of Technology class so students get an idea of what is out there now and where it could all lead in the future.

  6. Keith Williamson

    A very recent look at the various forms of virtual reality. Very well-written, in my opinion.

  7. Sam

    Reads like an encyclopedia from 1999. Better off using Google. Nothing notable in this book, especially for the price.

  8. Alex Baydar

    Excellent read for anyone looking to learn about AR!

  9. Fernando Rondon


  10. WMMott

    The publisher sent a review copy to me, and I did not rush through this book. Instead, I took the time to thoroughly read it, and I have to say that Practical Augmented Reality is a blockbuster of a technical masterpiece.With the changes in the field of VR and “Augmented Reality” now coming at a break-neck pace, it is increasingly difficult to keep up with all of the advancements that, at times, appear to be coming at us in exponential fashion. We are faced with serious questions as we devise new ways to use these powerful technologies—ranging from hard scientific research, medical research, training, surveillance and other “serious” applications, to various applications (and potential applications) in entertainment and media.Mr. Aukstakalnis has, yet again, written “the” definitive, most comprehensive and up-to-date book on this very large topic and field of endeavor. Just as he did over twenty years ago, with his landmark book “Silicon Mirage”, he has once more defined the subject, and helped us to understand it, and hopefully develop it to new levels of excellence. His focus on “human factors” is particularly relevant and important, and should serve as a guideline for industry developers and end-users alike.It is more than clear that the VR genie has developed into something much more expansive, i.e., “Augmented Reality”. As we enter this “brave new world”, we are fortunate to have an experienced, expert guide in the person of Steve Aukstakalnis to help us navigate, learn and explore. This book is the gold standard on this topic. There is absolutely no doubt about it.

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