Description
Editorial Reviews
Review
“The definitive guide for creating VR user interactions.” – Amir Rubin, CEO of Sixense
“Conceptually comprehensive, yet at the same time practical and grounded in real-world experience.” – Paul Mlyniec, President of Digital ArtForms
“The summative guidelines provide quick access with back references for further understanding.” – Chris Pusczak, Creative Director of SymbioVR
“I was able to briefly preview it at SIGGRAPH this last summer and it seemed like it would be a good fit for my class. Now that have had a chance to take a deeper dive, I am even more certain I will be using the book. I am looking forward to using this as a required text when I teach the course again.” – Dr. David Whittinghill, Purdue University
About the Author
Jason Jerald, Ph.D., is Co-Founder and Principal Consultant at NextGen Interactions. In addition to primarily focusing on NextGen Interactions and its clients, Jason is Chief Scientist at Digital ArtForms, serves on multiple advisory boards of companies focusing on VR technologies, coordinates the RTP-VR Enthusiasts Meetup, and speaks about VR at various events throughout the world. Jason has been creating VR systems and applications for approximately 20 years. He has been heavily involved in over 60 VR-related projects across more than 30 organizations including Valve, Oculus, Virtuix, Sixense, NASA, General Motors, Raytheon, Lockheed Martin, three U.S. national laboratories, and five universities. Jason’s work has been featured on ABC’s Shark Tank, on the Discovery Channel, in the New York Times, and on the cover of the MIT Press Journal Presence: Teleoperators and Virtual Environments. He has held various technical and leadership positions including building and leading a team of 300 individuals, and has served on the ACM SIGGRAPH, IEEE Virtual Reality, and IEEE 3D User Interface Committees. Jason earned a Bachelor of Computer Science degree with an emphasis in Computer Graphics and Minors in Mathematics and Electrical Engineering from Washington State University. He earned a Master and a Doctorate degree in Computer Science from the University of North Carolina at Chapel Hill with a focus on perception of motion and latency in VR. The graduate work consisted of building a VR system with under 8ms of end-to-end latency; the development of a mathematical model relating latency, head motion, scene motion, and perceptual thresholds; and validation of the model through psychophysics experiments. Jason holds over 20 publications and patents directly related to VR.
jay oh –
This book introduces many informative and interesting concepts to understand what is Virtual Reality.As an HCI researcher, it is also interesting to see several new topics that i need basic knowledge for understing VR.
StevenMoore –
The bible of VR… it has a bit of everything and goes into good to great depth. I am sure this will be a college textbook in this area if it is not already. Easy to read and is a great place to get a solid understanding of the tech, and the space. VR’s implications are also included here and is a also a great jumping off place to learn more…. No an inexpensive book by any means but you do get what you pay for.
Dane willacker –
Get ready to dive deep into how humans sense and perceive our enviroment and what parts of the brain process’ different types information. Also, goes equally deep into every aspect of VR, different techniques tried and tested, what works, what doesn’t and why.
c436 –
i spent $6k on a film course at the NY film academy and they spent four weeks discussing everything in this book; you can read it for much less. many of the issues will be outdated in 2 years but overall the best source for anyone looking to enter this field or exploit the medium in any capacity
Adam Donaldson Powell –
This book is both informative and inspirational. It is exhaustive and yet pedagogically sensitive to readers on all levels of VR understanding and foreknowledge.
Kevin Geiger –
THE VR BOOK is a great resource for anyone interested in virtual reality. Jason Jerald comprehensively covers the history, considerations and potential of the medium.
John H Hinson –
Totally Awesome and informative
Kei –
Informative, deep and accessible read. Highly recommended.
Chris Balton –
Great Book!
Amazon Customer –
I recommand this book its goog